While western audiences can say the names, it never sounds quite right compared to a native speaker. For instance, A game set in Chernobyl aims to use the original names for the locations that usually sound much more natural when spoken in the native tongue. Most art forms try to focus their work on what the intended audience will understand, and the language used often reflects that. One of the main reasons to play a game in the original language has to do with immersion.
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